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Introduction to Colour Management Colour management is a large subject and whole books have been devoted to the subject. The intent of this article is to give an overview of the concepts and ideas involved. Essentially the idea of colour management is to keep colours consistent all the way through from capture to display. The Problem Joe paints his boat. He has three pots of Dulux Paint. He mixes them up with the following ratios
Jim sees Joes boat and wants the same colour Joe gives him the ratios of RGB but Jim uses British paints.
It is immediately apparent that the colours don’t match. The numbers on their own are not sufficient to accurately define a particular colour. Monitors and printers share this basic problem not all primary colours and inks are the same shade. A common problem is that the print doesn’t look the same as the monitor The Solution The International Color Consortium (ICC) was established in 1993 to create an open, standardized colour management system. This involves three concepts
Before we can get into the application of colour management we need to cover some basic concepts. Colour models Colour is a uniquely human perception. Computers, as wonderful as they are, only work with numbers so we need a method of describing colours as numbers. These methods are called colour models. There are three common colour models used: RGB The RGB (Red Green Blue) model uses three values to describe the primary colours. This is an additive colour model. We start out with no light (black) and add all the primary colours to arrive at white. Eg 255,255,255 represents white 0,0,0 represents black Monitors and projectors are devices that use this method.
LAB: Luminance & Chroma A&B Model Lightness, the A component (green-red axis) and B component (blue-yellow axis)
CYMK Model Cyan Magenta Yellow Key (Black) is a subtractive colour model. The colours are subtracted from the white light illuminating the paper. Printers are an example of the CYMK model, but the print driver is RGB.
Colour Depth This is the number of bits that represent each primary colour. Within the colour models we work in 8bit or 16bit. 8bit R,G,B 255,255,255=16.58 Million colours Colourspace A colour model with no reference to an absolute colour space is a more or less arbitrary colour system. In other words we have not defined the absolute colours that will display or print. So we need a Colour space/Profile to describe the range of colours a device can reproduce or print, or describe a particular gamut of colours we can see. There are two kinds of colour space
A device dependant colour space is one that describes the gamut of a physical device such as a printer or monitor. Normally device-dependant colour spaces are usually called profiles. A device-independent colour space or working colour space are synthetic colour spaces designed to provide a consistent range of colours with useful editing qualities. One of these qualities is that equal values of RGB will result in a neutral colour white through grey to black. This is referred to as a well behaved colour space. Common Working Colour-spaces sRGB IEC61966-2.1.
Adobe RGB 1998
Prophoto RGB
![]() We can see that different colour spaces have varying gamuts. Indeed, different devices have different gamuts from each other so we need to translate the colour information between devices and colour spaces. This is done by the colour management module.
The primary role of the CMM is provide a translation service to convert the colours in one space /device to another so they display or print correctly using ICC profiles. As we can see from the colour space diagrams the gamuts can vary considerably so it is possible that a colour existing in one colour space/profile might not exist in a smaller. For example as AdobeRGB is a larger colour space than sRGB. When we convert an image to sRGB for web use, the colour may not be reproducible and will need to be modified by the CMM to a colour that exists in sRGB. This modification is called rendering and how this out of gamut colour is changed is defined by the rendering intent. Rendering Intents Some standard colour rendering intents are described as follows.
Perceptual (sometimes call photographic) Relative Colourimetric Absolute Colourimetric Summary Colour management is about defining absolute colours in order to correctly display or print the images as close to the original as possible. Sometimes the gamut of our medium may limit our ability to reproduce a particular colour, so we need to alter colours as defined by the rendering intent. I have deliberately avoided discussing the practical application of this theory as it applies to Photoshop as that is the topic for another article. ![]() |
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